Narrative and gaming experience interact to affect presence and cybersickness in virtual reality
Séamas Weech, Sophie Kenny, Markus Lenizky, Michael Barnett‐Cowan
The paper examines how narrative and gaming experience influence presence and cybersickness in virtual reality, finding that enriched narrative increases presence and reduces cybersickness, particularly for experienced gamers.
International Journal of Human-Computer Studies · Jan 23, 2020Peer-reviewedNeuroscience