Dimension lifting in mental space for adaptive behavior in highly dynamic situations
Carlos CalvoiD, José Antonio Villacorta-AtienzaiD, Gonzalo Aparicio‐RodrígueziD, Paloma ManubensiD, Sergio Diez‐HermanoiD, Gerardo E. OleagaiD, Valeri A. MakaroviD
Abstract
Time compaction theory is a general framework explaining how a brain can efficiently deal with dynamic situations occurring in, e.g., sports games. It involves a geometric representation of the time dimension, which enables effective learning and strategic action planning. The theory has recently received experimental support in humans. However, its current computational model has an important limitation: it does not account for deliberate waiting and speed modulation, behaviors ubiquitous in natural environments. This work substantially extends the original model formulation by a dimensional lifting of an n-D workspace into (n + 1)-D mental space, where time remains geometrically embedded. The proposed biologically inspired computational model can generate adaptive behavior across increasingly complex situations, from navigation in everyday social environments to competitive sports. Furthermore, by actively conditioning the expected responses of other agents and stabilizing future predictions, we introduce the concept of uncertainty points in sequences of generalized cognitive maps to support the generation of adaptive strategies in interactive environments, where future prediction has a limited time horizon. Thus, we provide a mechanism for chaining short-term solutions into long-term strategies, which is illustrated by simulating the behavior of a player in a real football game. Author summaryHumans often anticipate future interactions in dynamic environments. Many behaviors, such as avoiding other pedestrians, letting someone pass through a narrow corridor, or reproducing the kind of dribbling maneuvers performed by elite football players, require deciding not only where to move but also when to move. Existing theories suggest that the brain simplifies such situations by representing future interactions as static spatial maps, making them easier to learn and recall. However, current computational models cannot naturally account for common behaviors such as waiting, slowing down, or modulating speed. Here we show that these behaviors readily emerge if the model space is extended by an additional virtual coordinate that encodes accumulated waiting rather than physical time. The proposed model simultaneously admits a wide variety of behaviors, including speed modulation, multigoal decisions, and compound actions, while preserving the principles of time compaction. We illustrate the model in everyday situations and by reproducing two real football plays, comparing the observed behaviors with model simulations. Our results suggest computational principles through which the human brain may efficiently represent, memorize, and exploit dynamic situations.
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