Efficient inverse graphics in biological face processing
Ilker YildirimiD, Mario Belledonne, Winrich A. FreiwaldiD, Joshua B. TenenbaumiD
Abstract
Vision must not only recognize and localize objects, but perform richer inferences about the underlying causes in the world that give rise to sensory data. How the brain performs these inferences remains unknown: Theoretical proposals based on inverting generative models (or "analysis-by-synthesis") have a long history but their mechanistic implementations have typically been too slow to support online perception, and their mapping to neural circuits is unclear. Here we present a neurally plausible model for efficiently inverting generative models of images and test it as an account of one high-level visual capacity, the perception of faces. The model is based on a deep neural network that learns to invert a three-dimensional (3D) face graphics program in a single fast feedforward pass. It explains both human behavioral data and multiple levels of neural processing in non-human primates, as well as a classic illusion, the "hollow face" effect. The model fits qualitatively better than state-of-the-art computer vision models, and suggests an interpretable reverse-engineering account of how images are transformed into percepts in the ventral stream.
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