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Wearable Eye-tracking for Research: Automated dynamic gaze mapping and accuracy/precision comparisons across devices

Jeff MacInnes, Shariq IqbaliD, John PearsoniD, Elizabeth N. Johnson

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Abstract

Wearable eye-trackers offer exciting advantages over screen-based systems, but their use in research settings has been hindered by significant analytic challenges as well as a lack of published performance measures among competing devices on the market. In this article, we address both of these limitations. We describe (and make freely available) an automated analysis pipeline for mapping gaze data from an egocentric coordinate system (i.e. the wearable eye-tracker) to a fixed reference coordinate system (i.e. a target stimulus in the environment). This pipeline allows researchers to study aggregate viewing behavior on a 2D planar target stimulus without restricting the mobility of participants. We also designed a task to directly compare calibration accuracy and precision across 3 popular models of wearable eye-trackers: Pupil Labs 120Hz Binocular glasses, SMI ETG 2 glasses, and the Tobii Pro Glasses 2. Our task encompassed multiple viewing conditions selected to approximate distances and gaze angles typical for short- to mid-range viewing experiments. This work will promote and facilitate the use of wearable eye-trackers for research in naturalistic viewing experiments.

Abstract summary

Claude Opus 5.5 · xhigh effort · 18 Oct 2026 · from the abstract · CC BY-NC 4.0

An automated pipeline maps head-mounted gaze onto a fixed 2D stimulus without tethering participants, plus a task built to compare calibration accuracy and precision across 3 commercial headsets.

Wearable eye-trackers let participants move freely, but turning egocentric gaze into analysable data is hard and no published figures compare the devices on the market. The authors release a mapping pipeline and design a common calibration task so 3 commercial systems can be measured on the same terms.

Key results

  1. ClaimedAn automated pipeline registers gaze from the tracker's own egocentric frame onto a fixed reference frame tied to a planar target, letting viewing behaviour be pooled across participants who are not immobilised.

    Reported as freely available software; the abstract quotes no registration error, throughput, or comparison with manually coded gaze. · Abstract

  2. ClaimedA purpose-built task measures calibration accuracy and precision on 3 models of wearable eye-tracker under viewing conditions chosen to match distances and gaze angles of short- to mid-range experiments.

    The three devices are named, but the abstract gives no accuracy or precision values, no participant count and no ranking between them, so the comparison's outcome is not stated here. · Abstract

Methods, data and reproducibility

An analysis pipeline maps gaze recorded in the wearable tracker's egocentric coordinates onto a fixed reference coordinate system defined by a 2D planar target stimulus. A separate calibration task, spanning several viewing distances and gaze angles representative of short- to mid-range experiments, was used to compare 3 commercial wearable eye-trackers.

  • calibration task recordings collected under multiple viewing conditions on 3 models of wearable eye-tracker
Methods & tools
Pupil Labs 120Hz Binocular glasses, SMI ETG 2 glasses, Tobii Pro Glasses 2
Reproducibility gaps
The analysis pipeline is described as freely available, but no repository address, licence or release details appear in the abstract.
Limitations (2)
  • No accuracy or precision values are reported for any of the 3 devices, so the device comparison that motivates the work cannot be evaluated from this text. · noted in this summary
  • The gaze-mapping pipeline is not validated against an independent reference such as hand-coded gaze, and it is described only for a 2D planar target stimulus. · noted in this summary

Read this if you run naturalistic viewing experiments with head-mounted eye-trackers and need to pool gaze across freely moving participants, or are choosing between commercial headsets.

Citations
78

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