Virtual RealityNeurosciencePeer-reviewed journal article
Sensory Reweighting: A Common Mechanism for Subjective Visual Vertical and Cybersickness Susceptibility
Abstract
The malaise symptoms of cybersickness are thought to be related to the sensory conflict present in the exposure to virtual reality (VR) content. When there is a sensory mismatch in the process of sensory perception, the perceptual estimate has been shown to change based on a reweighting mechanism between the relative contributions of the individual sensory signals involved. In this study, the reweighting of vestibular and body signals was assessed before and after exposure to different typical VR experiences and sickness severity was measured to investigate the relationship between susceptibility to cybersickness and sensory reweighting. Participants reported whether a visually presented line was rotated clockwise or counterclockwise from vertical while laying on their side in a subjective visual vertical (SVV) task. Task performance was recorded prior to VR exposure and after a low and high intensity VR game. The results show that the SVV was significantly shifted away from the body representation of upright and towards the vestibular signal after exposure to the high intensity VR game. Cybersickness measured using the fast motion sickness (FMS) scale found that sickness severity ratings were higher in the high intensity compared to the low intensity experience. The change in SVV from baseline after each VR exposure modelled using a simple 3-parameter gaussian regression fit was found to explain 49.5% of the variance in the FMS ratings. These results highlight the aftereffects of VR for sensory perception and suggests a potential relationship between the susceptibility to cybersickness and sensory reweighting.
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- top 5%
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