bioRxivAnimal Behavior & CognitionPreprint
Self-guided search in immersive VR reveals active hierarchical planning
Qianqian WaniD, Harry (Shiyang) Ren, Shea E. DuarteiD, Jonathan Park, Charan Ranganath AiD, Jack J. LiniD, Simona GhettiiD, Joy J. GengiD
Abstract
Despite the ubiquitous nature of visual search in our daily lives, our knowledge of the underlying mechanisms is almost entirely derived from studies using simple, synthetic stimuli briefly flashed on a computer monitor. In real life, however, visual search occurs in three-dimensional environments over much longer timescales and involves the dynamic coordination of attention, memory, and action planning, generating novel predictions that cannot be tested with traditional approaches. Here, we examined how self-guided visual search unfolds under naturalistic conditions that extend over space and time. We asked participants (N=80) to find specific objects (e.g., a green lamp, an orange shelf) in an immersive, visually rich virtual reality environment using range-limited teleportation (2 m steps). Consistent with our hypotheses, we found that self-guided search engaged a hierarchical information-seeking policy characterized at each stage by recurring plan-and-execute cycles paired with subgoal-specific attentional priorities. Subgoal priorities progressed from wayfinding to identification of clusters of target-similar objects, and then to specific target features. These search priorities progressively narrowed the search space through coordinated eye, head, and body movements that recurred throughout the task. We conclude that naturalistic search is hierarchical, built from sequential subgoals with shifting attentional priorities that single-level tasks cannot capture. Moreover, immersive VR with eye-head-body tracking dissociates motor planning from execution moments and reveals how looking content shifts with each task subgoal while the person moves through space, something desktop tasks cannot capture.
- Citations
- 0
Reproducibility ledger
Nobody has reported trying to reproduce this paper yet. Did you replicate an experiment or run the code? Your report saves the next lab a week.
Sign in to file a reproducibility report.
Related papers
- Gaze dynamics prior to navigation support hierarchical planning
Jeremy Raboff Gordon, John Chung-I Chuang, Giovanni Pezzulo·PLoS ONEPeer-reviewed·Jun 11, 2026
- Individual differences in visual search performance extend from artificial arrays to naturalistic environments.
Thomas Lasman Botch, Brenda D. Garcia, … Caroline Elizabeth Robertson·bioRxiv·Oct 15, 2021
- Active Vision in Immersive, 360° Real-World Environments
Amanda J. Haskins, Jeff Mentch, … Caroline Elizabeth Robertson·Scientific ReportsPeer-reviewed·Aug 31, 2020
- Real-world visual search goes beyond eye movements: Active searchers select 3D scene viewpoints too
Tiffany C. Wu, John K. Tsotsos·PLoS ONEPeer-reviewed·Jul 10, 2025
- Neural Computational Model Predicts Attentional Dynamics during Immersive Search in Virtual Reality
Joyce Tam, Chloe Callahan- Flintoft·bioRxiv·Oct 7, 2025
- Modeling human eye movements during immersive visual search
Angela Radulescu, Bas van Opheusden, … James M. Hillis·bioRxiv·Dec 1, 2022