Heuristics for the De Bruijn Graph Sequence Mapping Problem
Abstract
In computational biology, mapping a sequence s onto a sequence graph G is a significant challenge. One possible approach to addressing this problem is to identify a walk p in G that spells a sequence which is most similar to s. This problem is known as the Graph Sequence Mapping Problem (GSMP). In this paper, we study an alternative problem formulation, namely the De Bruijn Graph Sequence Mapping Problem (BSMP), which can be stated as follows: given a sequence s and a De Bruijn graph Gk (where k[≥] 2), find a walk p in Gk that spells a sequence which is most similar to s according to a distance metric. We present both exact algorithms and approximate distance heuristics for solving this problem, using edit distance as a criterion for measuring similarity.
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