Scientific ReportsNeurosciencePeer-reviewed journal article
Short-term effects of sound localization training in virtual reality
Mark SteadmaniD, Chungeun Kim, Jean-Hugues Lestang, Dan F. M. GoodmaniD, Lorenzo PicinaliiD
Abstract
Head-related transfer functions (HRTFs) capture the direction-dependant way that sound interacts with the head and torso. In virtual audio systems, which aim to emulate these effects, non-individualized, generic HRTFs are typically used leading to an inaccurate perception of virtual sound location. Training has the potential to exploit the brains ability to adapt to these unfamiliar cues. In this study, three virtual sound localization training paradigms were evaluated; one provided simple visual positional confirmation of sound source location, a second introduced game design elements ("gamification") and a final version additionally utilized head-tracking to provide listeners with experience of relative sound source motion ("active listening"). The results demonstrate a significant effect of training after a small number of short (12-minute) training sessions, which is retained across multiple days. Gamification alone had no significant effect on the efficacy of the training, but active listening resulted in a significantly greater improvements in localization accuracy. In general, improvements in virtual sound localization following training generalized to a second set of non-individualized HRTFs, although some HRTF-specific changes were observed in polar angle judgement for the active listening group. The implications of this on the putative mechanisms of the adaptation process are discussed.
- Citations
- 61
- FWCI
- 3.63
- Field percentile
- top 6%
Reproducibility ledger
Nobody has reported trying to reproduce this paper yet. Did you replicate an experiment or run the code? Your report saves the next lab a week.
Sign in to file a reproducibility report.
Related papers
- Individual Differences in Training Naive Listeners to Localize Spatial Audio in Virtual Reality
Tanya Wen, Antje Ihlefeld·bioRxiv·Oct 25, 2025
- Reaching to sounds in virtual reality: A multisensory-motor approach to re-learn sound localisation
Chiara Valzolgher, Grègoire Verdelet, … Francesco Pavani·bioRxiv·Mar 23, 2020
- Sound source localization with varying amount of visual information in virtual reality
Axel Ahrens, Kasper Duemose Lund, … Torsten Dau·PLoS ONEPeer-reviewed·Mar 29, 2019
- SPHERE: A novel approach to 3D and active sound localization
Valérie Gaveau, Aurélie Coudert, … Francesco Pavani·ACM SIGGRAPH PostersPeer-reviewed·Jul 25, 2022
- Re-weighting of Sound Localization Cues by Audiovisual Training
Daniel Paul Kumpik, Connor Campbell, … Andrew J. King·Frontiers in NeurosciencePeer-reviewed·Nov 15, 2019
- Experiments on localization accuracy with non-individual and individual HRTFs comparing static and dynamic reproduction methods
Josefa Oberem, Jan-Gerrit Richter, … Janina Fels·bioRxiv·Mar 31, 2020