bioRxivNeurosciencePreprint
ResXR: infrastructure for quality-controlled, reproducible studies of human behavior in Extended Reality
Yehuda BergsteiniD, Noa BareliD, Galia Shai BassoniD, Omri BrombergiD, Tom SchönbergiD
Abstract
Extended Reality (XR) combines experimental control and ecological validity, yet behavioral XR research lacks shared infrastructure: building immersive experiments demands specialized engineering, and custom tools yield data in custom formats that other laboratories cannot readily reanalyze. We present ResXR (Research with XR), an open-source toolkit providing a path from immersive experiment to standardized dataset and quality report, running on standalone Meta Quest headsets. A Unity template records head, hand, eye, and face tracking with per-sample software development kit (SDK) timestamps and status flags; an independent Python pipeline checks data quality, can mask flagged intervals, and exports raw and derivative datasets in Motion-BIDS, the motion extension of the Brain Imaging Data Structure (BIDS), with self-contained quality reports. Three ready-to-run paradigms, covering discrete choice, spatial navigation, and free visual exploration, let researchers collect and process data without programming. ResXR grounds its default schema and the signals its quality checks read in stress tests rather than in vendor documentation: when we induced tracking failures on Meta Quest Pro headsets, several status flags kept marking the data as valid. With its code, stress-test protocols and example datasets openly available, ResXR provides a transparent, community-extensible foundation for reproducible XR experimentation.
- organism: human
- assay: imaging
- research focus: benchmarking
- research focus: software / tool
- research focus: database / resource
- approach: experimental assay
- Citations
- 0
Reproducibility ledger
Nobody has reported trying to reproduce this paper yet. Did you replicate an experiment or run the code? Your report saves the next lab a week.
Sign in to file a reproducibility report.
Related papers
- Studying Human Behaviour with Virtual Reality: The Unity Experiment Framework
Jack Brookes, Matthew Warburton, … Faisal Mushtaq·Behavior Research MethodsPeer-reviewed·Apr 22, 2019
- VREX: An Open-Source Toolbox for Creating 3D Virtual Reality Experiments
Madis Vasser, Markus Kängsepp, … Jaan Aru·BMC PsychologyPeer-reviewed·Feb 14, 2017
- MazeMaster: an open-source Python-based software package for controlling virtual reality experiments
Alexander Bexter, Björn M. Kampa·bioRxiv·Jan 27, 2020
- Ouvrai: Opening access to remote VR studies of human behavioral neuroscience
Evan Cesanek, Sabyasachi Shivkumar, … Daniel M. Wolpert·bioRxiv·May 23, 2023
- T-Rex: sTandalone Recorder of EXperiments; An easy and versatile neural recording platform
Joaquín Amigó-Vega, Maarten Christiaan Ottenhoff, … Christian Herff·bioRxiv·Oct 26, 2022
- Uncovering cognitive-motor adaptation to body visualization in immersive technologies through their behavioral and electrophysiological correlates
Elpidio Attoh-Mensah, Arnaud Boujut, … Anaïck Perrochon·bioRxiv·Oct 8, 2026