Tool and hand adaptation and localization in immersive virtual reality
M.S. KhaniD, Shanaathanan ModchalingamiD, A. King, B. M. ’t HartiD, Denise Y. P. HenriquesiD
Abstract
The human brain readily adapts movements to achieve motor goals. Most visuomotor adaptation studies use planar reaching with a cursor, where misaligned feedback leads to compensatory adjustments, reach aftereffects, and shifts in perceived hand location. Whether these effects extend to more natural settings and tool use remains unclear. In the Hand Experiment, we showed that in immersive virtual reality (VR), adaptation to 30{degrees} and 60{degrees} visuomotor rotations produced robust reach aftereffects and the expected shifts in hand localization. In the Pen Experiment, we extended this paradigm to a familiar hand-held tool, assessing localization of both the tool tip and the hand. Adaptation with the pen induced comparable or greater recalibration effects than with the hand-cursor, including shifts in both perceived tool and hand position. These findings demonstrate that visuomotor adaptation in immersive VR generalizes beyond cursor-based tasks, revealing how the sensorimotor system recalibrates internal representations of both the body and tools in realistic 3D environments. Author summary for PLOS ONEThis study shows that when people adapt their movements in virtual reality, the brain recalibrates not only the sensed position of the hand but also of familiar tools, highlighting how we update body and tool representations in everyday-like environments.
02 /Specification & Classification
Click any tag to browse matching papers- Citations
- 0
- Organism
- Assay
- Approach
Reproducibility ledger
Nobody has reported trying to reproduce this paper yet. Did you replicate an experiment or run the code? Your report saves the next lab a week.
Sign in to file a reproducibility report.
Related papers
- Using Tools as Cues for Motor Adaptation in Virtual Reality
Andrew Michael King, Jacob J. Boulrice, … Denise Y P Henriques·Journal of NeurophysiologyPeer-reviewed·Feb 10, 2026
- Reaching movements in virtual reality depend on the seen avatar arm and not just the acting arm
Olivia Ipwanshek, Karsten Babin, … Jody C. Culham·bioRxiv·Oct 13, 2026
- Virtual reality-based sensorimotor adaptation shapes subsequent spontaneous and naturalistic stimulus-driven brain activity
Meytal Wilf, Céline Dupuis, … Andrea Serino·Cerebral CortexPeer-reviewed·Sep 22, 2022
- Avatar error in your favor: Embodied avatars can fix users mistakes without them noticing
Mathias Delahaye, Olaf Blanke, … Bruno Herbelin·PLoS ONEPeer-reviewed·Jan 20, 2023
- Reduced feedback barely slows down proprioceptive recalibration
Jennifer E. Ruttle, Bernard Marius ’t Hart, Denise Y. P. Henriques·Journal of NeurophysiologyPeer-reviewed·Nov 23, 2022
- Embodied virtual reality for the study of real-world motor learning
Shlomi Haar, Guhan Sundar, A. Aldo Faisal·PLoS ONEPeer-reviewed·Jan 27, 2021