VR HMD color calibration and accurate control of emitted light using Three.js
Abstract
Virtual Reality (VR) can be used to design and create new types of psychophysical experiments. Its main advantage is that it frees us from the physical limitations of real-life experiments and the hardware and software limitations of experiments running on 2D displays and computer graphics. However, color calibration of the displays is often required in vision science studies. Recent studies have shown that a standard color calibration of a Head-Mounted Display (HMD) can be very challenging and comes with significant drawbacks. In this paper, we introduce a new approach that allows for successful color calibration of an HMD and overcomes the disadvantages associated with other solutions. We utilize a new VR engine, Three.js, which offers several advantages. This paper details our setup and methodology, and provides all the elements required to reproduce the method, including the source code. We also apply our method to evaluate and compare three different HMDs: HTC Vive Pro Eye, Meta Quest Pro, and Meta Quest 3. The results show that the HTC Vive Pro Eye performs excellently, the Meta Quest Pro performs well, and the Meta Quest 3 performs poorly.
02 /Specification & Classification
Click any tag to browse matching papers- Citations
- 3
- FWCI
- 0.72
- Field percentile
- top 41%
- Research Focus
- Approach
Reproducibility ledger
Nobody has reported trying to reproduce this paper yet. Did you replicate an experiment or run the code? Your report saves the next lab a week.
Sign in to file a reproducibility report.
Related papers
- Color discrimination in action: High-throughput measurement in immersive VR
Giulia Agosti, Jacob Hadnett-Hunter, Karl R. Gegenfurtner·Journal of VisionPeer-reviewed·Oct 1, 2026
- Colour Constancy: Colour Interaction between Local Surround and Illumination in Virtual Reality Scenarios
Raquel Gil–Rodríguez, Laysa Hedjar, … Karl R. Gegenfurtner·bioRxiv·Feb 13, 2026
- Eye-tracking for low vision with virtual reality (VR): testing status quo usability of the HTC Vive Pro Eye
Alexandra Sipatchin, Siegfried Wahl, Katharina Rifai·HealthcarePeer-reviewed·Feb 9, 2021
- Standardized and calibrated light stimuli via head-mounted displays for investigating the non-visual effects of light
Maydel Fernandez‐Alonso, Manuel Spitschan·bioRxiv·Jan 15, 2025
- VREX: An Open-Source Toolbox for Creating 3D Virtual Reality Experiments
Madis Vasser, Markus Kängsepp, … Jaan Aru·BMC PsychologyPeer-reviewed·Feb 14, 2017
- Feasibility of using a fully immersive virtual reality system for kinematic data collection
K. A. Spitzley, A. R. Karduna·bioRxiv·Feb 13, 2019