Seamless interaction in VR: decoding user intent with eye gaze and passive brain-computer interfaces
Abstract
Virtual reality (VR) interaction remains largely dependent on explicit motor input, limiting seamless and adaptive interaction. This study investigated whether electroencephalography (EEG)-based passive brain-computer interfaces (BCIs), combined with eye gaze, can decode interaction intent directly from its underlying neurophysiological correlates during dynamic VR gameplay. We operationalized interaction intent as comprising two components: affordance-related evaluation, indicating whether an attended object affords interaction, and approach-avoidance evaluation, indicating the directional tendency of interaction toward desirable or undesirable outcomes. Twenty-three participants completed a VR game with two calibration sessions and one online BCI session. Offline analyses showed above-chance decoding of the binary approach-avoidance decision classification across all actionable trials, with a grand-average accuracy of 66.28% across participants. This decoding transferred to online closed-loop gameplay, where grand-average accuracy remained above chance at 69.64%. Category-level analyses further revealed substantial variability in classification separability. For approach-avoidance-related classifications, accuracy reached 80.84% for the most distinct pairing between clearly valenced reward and punishment categories, but dropped to near chance at 59.03% for the more context-dependent pairing with ambiguous motivational valence. Affordance-related classifications between non-actionable and actionable item categories were consistently high, ranging from 77.76% to 83.50%. User Experience questionnaire results showed that, despite limitations leading to perceived loss of control and reduced ease of use, participants found the BCI-based interaction paradigm itself more fun than the controller baseline. To our knowledge, this is the first demonstration of real-time EEG decoding of interaction intent during dynamic VR gameplay, contributing toward intuitive user-adapted interfaces driven by physiological signals in immersive environments.
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