bioRxivNeurosciencePreprint
Immersive bottle effect: Influence of virtual object simulation on modulation of corticospinal excitability by motor imagery
Clémence BonnetiD, Mélina Behava, Stéphane Argon, Sidney GrosprêtreiD
Abstract
Motor imagery is a cognitive process that engages the motor system and facilitates motor learning, recovery, and performance. Its effectiveness relies on the activation of corticospinal pathways, which can be modulated by action observation. This study investigated whether observing graspable objects facilitates corticospinal excitability during motor imagery, and whether immersive virtual reality amplifies this effect. Twelve healthy adults of either sex completed a single session involving six conditions: rest, object observation on a screen or in virtual reality, motor imagery alone, and combined observation with motor imagery. Transcranial magnetic stimulation was used to record motor-evoked potentials from hand and forearm muscles, and fatigue and imagery quality were quantified. Results showed that observing a manipulable object during motor imagery significantly increased corticospinal excitability. This facilitation was strongest when the object was presented in a virtual environment. The effect was muscle-specific, targeting the agonist hand muscle of the imagined action (Abductor Pollicis Brevis), and was more pronounced at the higher stimulation intensity. Fatigue and imagery quality were similar across conditions. These findings indicate that object affordances can prime motor circuits and enhance motor imagery-induced neural activation, with immersive environments further reinforcing this effect. This is the first study demonstrating that combining motor imagery with virtual object observation maximizes corticospinal excitability. This approach may represent a promising tool for rehabilitation and sports training. Further studies should identify the optimal parameters and the neurophysiological markers of cortical modulation for this combination. NEW & NOTEWORTHYUsing transcranial magnetic stimulation with immersive virtual reality, we showed for the first time that observing a virtual object associated with the imagined movement increased corticospinal excitability to a greater extent than motor imagery performed alone.
- Citations
- 0
Reproducibility ledger
Nobody has reported trying to reproduce this paper yet. Did you replicate an experiment or run the code? Your report saves the next lab a week.
Sign in to file a reproducibility report.
Related papers
- An acute session of motor imagery training induces use-dependent plasticity.
Célia Ruffino, Jérémie Gaveau, … Florent Lebon·Scientific ReportsPeer-reviewed·Dec 27, 2019
- The effects of combined action observation and motor imagery on corticospinal excitability and movement outcomes: Two meta-analyses
Samantha Chye, Ashika Chembila Valappil, … Adam Mark Bruton·Neuroscience & Biobehavioral ReviewsPeer-reviewed·Nov 5, 2022
- Timecourse of corticospinal excitability for observed action: evidence of early suppression followed by return to baseline without facilitation
Baptiste M Waltzing, Marcos Moreno Verdú, … Robert M. Hardwick·bioRxiv·Jun 12, 2026
- Imagining and reading actions: towards similar motor representations
William H. DuPont, Charalambos Papaxanthis, … Florent Lebon·HeliyonPeer-reviewed·Feb 1, 2023
- Corticospinal excitability is facilitated during coordinative action observation and motor imagery of adapted single-leg sit-to-stand movements in young healthy adults
Ashika Chembila Valappil, Neža Grilc, … Adam Mark Bruton·bioRxiv·Dec 11, 2024
- Tactile versus Motor Imagery: Differences in Corticospinal Excitability Assessed with single-pulse TMS
Marina Morozova, Aigul Nasibullina, … Mikhail Lebedev·Scientific ReportsPeer-reviewed·Jun 27, 2024