bioRxivNeurosciencePreprint
Artificial Tactile Stimulation Provides Haptic Cuing in Force Field Adaptation
Abstract
When interacting with objects with unfamiliar dynamics, the sensorimotor system uses haptic information to develop internal representations of the new dynamics. These representations are subsequently used to manipulate the objects by applying predictive forces that comply with the mechanical properties of the objects. In a recent study (Farajian et al. 2020), we showed that when participants evaluated the stiffness of elastic objects, adding artificial tactile stimulation created an illusion of higher stiffness, increasing the grip force control used to interact with the object. Here, we took a step further in understanding how kinesthetic and tactile information is integrated into the control of objects. Specifically, we examined how added skin stretch influenced the learning of novel forces. We found that the extent of force compensation that the participants exhibited depended on the direction of the artificial skin stretch applied simultaneously with the force; learning was enhanced when the skin was stretched in the opposite direction to the external force and diminished when the skin was stretched in the same direction. Strikingly, when the skin stretch stimulation was delivered during probe trials in which the force perturbation was absent, the behavior pattern was flipped, with an increase in force compensation for the same-direction skin stretch stimulation and vice versa. Modeling suggests that these results reflect a unique effect of tactile stimulation during the learning of novel forces; rather than becoming integrated with the dynamic information, it is used by the sensorimotor system as a guidance cue, possibly through explicit mechanisms, providing information on the way to compensate for the forces and optimize movements. We believe that these findings propose a novel instructive role of tactile stimulation during interaction with a dynamic object. This provides a significant potential to leverage these effects in the development of devices aiming to assist and guide users in many human-in-the-loop applications, such as rehabilitation and surgical robotics.
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