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bioRxivNeurosciencePreprint

A generic noninvasive neuromotor interface for human-computer interaction

CTRL-labs at Reality Labs, David SussilloiD, Patrick KaifoshiD, Thomas R. Reardon

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Abstract summary

Claude Opus 5.5 · xhigh effort · 2 Nov 2026 · from the abstract · CC BY-NC-ND 4.0

A wrist-worn surface electromyography interface and generic neural network decoders translate neuromotor signals into computer input across uncalibrated users, with up to 30% higher bandwidth after personalization.

Conventional input devices require physical intermediaries, camera or inertial gesture systems need overt unobstructed movements, and high-bandwidth brain-computer interfaces (BCIs) rely on invasive hardware with single-user decoders. A noninvasive wrist surface electromyography (sEMG) platform trained on thousands of people achieves out-of-the-box generalization across users without individual calibration.

Key results

  1. ShownGeneric sEMG neural network decoders enable closed-loop computer control on held-out users without per-person calibration across navigation, gesture, and handwriting tasks.

    On held-out test users, closed-loop median decoding reached 0.5 target acquisitions per second during continuous navigation, 0.9 gesture detections per second for discrete gestures, and 17.0 adjusted words per minute during handwriting. · Abstract

  2. ShownPersonalizing the generic sEMG decoding models to individual users further increases computer input bandwidth.

    Individual model adaptation improved input bandwidth by up to 30% compared with the uncalibrated generic model. · Abstract

Methods, data and reproducibility

Built a wrist-worn surface electromyography (sEMG) sensing platform and data collection infrastructure across thousands of participants to train generic neural network decoders that map myoelectric activity to computer input, and evaluated closed-loop performance with and without per-user personalization.

  • wrist surface electromyography (sEMG) recordings for training and closed-loop evaluation · human · n = thousands of consenting participants
Methods & tools
surface electromyography (sEMG), neural network decoding models
Limitations (2)
  • Exact participant counts for the training and test cohorts, neural network architectures, and hardware specifications are not provided in the abstract. · noted in this summary
  • No public links to code or recorded sEMG datasets are included in the abstract. · noted in this summary

Read this if you develop noninvasive human-computer or brain-computer interfaces and want to see how population-trained wrist sEMG neural networks generalize to new users.

Citations
44

Abstract

Since the advent of computing, humans have sought computer input technologies that are expressive, intuitive, and universal. While diverse modalities have been developed, including keyboards, mice, and touchscreens, they require interaction with an intermediary device that can be limiting, especially in mobile scenarios. Gesture-based systems utilize cameras or inertial sensors to avoid an intermediary device, but they tend to perform well only for unobscured or overt movements. Brain computer interfaces (BCIs) have been imagined for decades to solve the interface problem by allowing for input to computers via thought alone. However high-bandwidth communication has only been demonstrated using invasive BCIs with decoders designed for single individuals, and so cannot scale to the general public. In contrast, neuromotor signals found at the muscle offer access to subtle gestures and force information. Here we describe the development of a noninvasive neuromotor interface that allows for computer input using surface electromyography (sEMG). We developed a highly-sensitive and robust hardware platform that is easily donned/doffed to sense myoelectric activity at the wrist and transform intentional neuromotor commands into computer input. We paired this device with an infrastructure optimized to collect training data from thousands of consenting participants, which allowed us to develop generic sEMG neural network decoding models that work across many people without the need for per-person calibration. Test users not included in the training set demonstrate closed-loop median performance of gesture decoding at 0.5 target acquisitions per second in a continuous navigation task, 0.9 gesture detections per second in a discrete gesture task, and handwriting at 17.0 adjusted words per minute. We demonstrate that input bandwidth can be further improved up to 30% by personalizing sEMG decoding models to the individual, anticipating a future in which humans and machines co-adapt to provide seamless translation of human intent. To our knowledge this is the first high-bandwidth neuromotor interface that directly leverages biosignals with performant out-of-the-box generalization across people.

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