bioRxivNeurosciencePreprint
Real brains in virtual worlds: Validating a novel oddball paradigm in virtual reality
Jonathan W. P. KuziekiD, Abdel R. Tayem, Jennifer I. BurrelliD, Eden X. Redman, J.M.D. Murray, Jenna ReineniD, Aldis Sipolins, Kyle E. MathewsoniD
Abstract
Electroencephalography (EEG) research is typically conducted in controlled laboratory settings. This limits the generalizability to real-world situations. Virtual reality (VR) sits as a transitional tool that provides tight experimental control with more realistic stimuli. To test the validity of using VR for event-related potential (ERP) research we used a well-established paradigm, the oddball task. For our first study, we compared VR to traditional, monitor-based stimulus presentation using visual and auditory oddball tasks while EEG data was recorded. We were able to measure ERP waveforms typically associated with such oddball tasks, namely the P3 and earlier N2 components, in both conditions. Our results suggest that ERPs collected using VR head mounted displays and typical monitors were comparable on measures of latency, amplitude, and spectral composition. In a second study, we implemented a novel depth-based oddball task and we were able to measure the typical oddball-related ERPs elicited by the presentation of near and far stimuli. Interestingly, we observed significant differences in early ERPs components between near and far stimuli, even after controlling for the effects of the oddball task. Current results suggest that VR can serve as a valid means of stimulus presentation in novel or otherwise inaccessible environments for EEG experimentation. We demonstrated the capability of a depth-based oddball in reliably eliciting a P3 waveform. We also found an interaction between the depth at which objects are presented and early ERP responses. Further research is warranted to better explain this influence of depth on the EEG and ERP activity.
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