Trait Absorption Amplifies the Path to Spatial Presence in Highly Immersive Virtual Reality: Attentional Mediation and Dose-Response Effects
Abstract
Virtual Reality (VR) applications depend on eliciting spatial presence, the subjective experience of being physically located within a virtual environment. Although individual differences have long been theorised to contribute to this experience, their role in highly immersive VR systems remains contested. The present study investigated whether trait absorption predicts spatial presence and whether this relationship is mediated by attention allocation. Seventy participants (44 female, 26 male; M age = 22.90, SD = 4.88) completed a 6-minute VR session using a Meta Quest 3 Head-Mounted Display and validated self-report measures of trait absorption (Tellegen Absorption Scale), attention allocation, and spatial presence (MEC-Spatial Presence Questionnaire). Path analysis confirmed a significant, complete mediation pathway: trait absorption positively predicted attention allocation ({beta} = 0.27, p = .013), which in turn strongly predicted spatial presence ({beta} = 0.54, p < .001). The direct path from absorption to spatial presence was non-significant ({beta} = 0.11, p = .325), indicating complete mediation. The indirect effect was significant ({beta} = 0.15; 95% BCa CI [0.025, 0.291]). The model explained a sizeable 33.8% of the variance in spatial presence (Cohens f{superscript 2} = 0.51). Post-hoc dose-response analysis revealed that trait absorption acts as a cognitive amplifier: the strength of the attention-presence relationship tripled from low-absorption ({beta} = 0.33, R{superscript 2} = .15) to high-absorption individuals ({beta} = 1.00, R{superscript 2} = .56). These findings demonstrate that individual differences remain important in highly immersive VR by modulating the effectiveness of attentional focus, offering promising directions for tailoring VR interventions.
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